Chapter 8 - Animation rendering and
composition
To finish our Beginners Guide for Blender, you will learn how to improve
and work with additional animation production options. Like including a
"missing" feature to the Blender camera, which is a target.
Using a particular type of constraint and an Empty, you can create a
target for any camera that helps with framing. You can make a camera
follow any object moving around in a scene using that target.
Another cool feature involves 2D curves for animations, which can help
with a type of animation called "Turntable." In those animations, your
objects stay still, and the camera will "fly" in a circle around the target —
a great option to show 3D models using animation.
Here is a list of what you will learn in this chapter:
How to make a camera always look to the same object with a
Track To constraint
Make objects follow a path in animation
Creating animation loops in the Graph Editor
Render and export video for animation
Use the Video Sequencer Editor
Edit, Cut, and compose animations with the Sequencer
Add backgrounds for animations in the Sequencer